음악, 삶, 개발
More Effective C++ 목차 본문
Acknowledgments
Introduction
Basics
Item 1: Distinguish between pointers and references.
Item 2: Prefer C++-style casts.
Item 3: Never treat arrays polymorphically.
Item 4: Avoid gratuitous default constructors.
Operators
Item 5: Be wary of user-defined conversion functions.
Item 6: Distinguish between prefix and postfix forms of increment and decrement operators.
Item 7: Never overload &&, ||, or ,.
Item 8: Understand the different meanings of new and delete.
Exceptions
Item 9: Use destructors to prevent resource leaks.
Item 10: Prevent resource leaks in constructors.
Item 11: Prevent exceptions from leaving destructors.
Item 12: Understand how throwing an exception differs from passing a parameter or calling a virtual function.
Item 13: Catch exceptions by reference.
Item 14: Use exception specifications judiciously.
Item 15: Understand the costs of exception handling.
Efficiency
Item 16: Remember the 80-20 rule.
Item 17: Consider using lazy evaluation.
Item 18: Amortize the cost of expected computations.
Item 19: Understand the origin of temporary objects.
Item 20: Facilitate the return value optimization.
Item 21: Overload to avoid implicit type conversions.
Item 22: Consider using op= instead of stand-alone op.
Item 23: Consider alternative libraries.
Item 24: Understand the costs of virtual functions, multiple inheritance, virtual base classes, and RTTI.
Techniques
Item 25: Virtualizing constructors and non-member functions.
Item 26: Limiting the number of objects of a class.
Item 27: Requiring or prohibiting heap-based objects.
Item 28: Smart pointers.
Item 29: Reference counting.
Item 30: Proxy classes.
Item 31: Making functions virtual with respect to more than one object.
Miscellany
Item 32: Program in the future tense.
Item 33: Make non-leaf classes abstract.
Item 34: Understand how to combine C++ and C in the same program.
Item 35: Familiarize yourself with the language standard.
Recommended Reading
An auto_ptr Implementation
General Index
Index of Example Classes, Functions, and Templates