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Effective C++ 목차 본문

개발 공부/Effective C++

Effective C++ 목차

Lee_____ 2020. 9. 16. 04:58

Preface
Acknowledgments
Introduction

Chapter 1 : Accustoming Yourself to C++ 


Item 1: View C++ as a federation of languages.  
Item 2: Prefer consts, enums, and inlines to #defines.  
Item 3: Use const whenever possible.  
Item 4: Make sure that objects are initialized before they’re used.   

Chapter 2: Constructors, Destructors, and Assignment Operators 

Item 5: Know what functions C++ silently writes and calls.  
Item 6: Explicitly disallow the use of compiler-generated functions you do not want.  
Item 7: Declare destructors virtual in polymorphic base classes.  
Item 8: Prevent exceptions from leaving destructors.  
Item 9: Never call virtual functions during construction or destruction.  
Item 10: Have assignment operators return a reference to *this.  
Item 11: Handle assignment to self in operator=.  
Item 12: Copy all parts of an object. 


Chapter 3: Resource Management   

Item 13: Use objects to manage resources.   
Item 14: Think carefully about copying behavior in resource-managing classes.    
Item 15: Provide access to raw resources in resource-managing classes.    
Item 16: Use the same form in corresponding uses of new and delete.    
Item 17: Store newed objects in smart pointers in standalone statements.   

Chapter 4: Designs and Declarations   

Item 18: Make interfaces easy to use correctly and hard to use incorrectly.    
Item 19: Treat class design as type design.    
Item 20: Prefer pass-by-reference-to-const to pass-by-value.    
Item 21: Don’t try to return a reference when you must return an object.    
Item 22: Declare data members private.    
Item 23: Prefer non-member non-friend functions to member functions.    
Item 24: Declare non-member functions when type conversions should apply to all parameters.    
Item 25: Consider support for a non-throwing swap.  

 

Chapter 5: Implementations   


Item 26: Postpone variable definitions as long as possible.    
Item 27: Minimize casting.    
Item 28: Avoid returning “handles” to object internals.    
Item 29: Strive for exception-safe code.    
Item 30: Understand the ins and outs of inlining.    
Item 31: Minimize compilation dependencies between files.    

Chapter 6: Inheritance and Object-Oriented Design   

Item 32: Make sure public inheritance models “is-a.”    
Item 33: Avoid hiding inherited names.    
Item 34: Differentiate between inheritance of interface and inheritance of implementation.    
Item 35: Consider alternatives to virtual functions.    
Item 36: Never redefine an inherited non-virtual function.    
Item 37: Never redefine a function’s inherited default parameter value.    
Item 38: Model “has-a” or “is-implemented-in-terms-of” through composition.    
Item 39: Use private inheritance judiciously.    
Item 40: Use multiple inheritance judiciously.   

Chapter 7: Templates and Generic Programming   

Item 41: Understand implicit interfaces and compile-time polymorphism.    
Item 42: Understand the two meanings of typename.  
Item 43: Know how to access names in templatized base classes.    
Item 44: Factor parameter-independent code out of templates.   
Item 45: Use member function templates to accept “all compatible types.”    
Item 46: Define non-member functions inside templates when type conversions are desired.    
Item 47: Use traits classes for information about types.    
Item 48: Be aware of template metaprogramming.   

Chapter 8: Customizing new and delete    

Item 49: Understand the behavior of the new-handler.    
Item 50: Understand when it makes sense to replace new and delete.    
Item 51: Adhere to convention when writing new and delete.    
Item 52: Write placement delete if you write placement new.   

Chapter 9: Miscellany    

Item 53: Pay attention to compiler warnings.    
Item 54: Familiarize yourself with the standard library, including TR1.  
Item 55: Familiarize yourself with Boost.    

Appendix A: Beyond Effective C++  
Appendix B: Item Mappings Between Second and Third Editions  
Index